In this tutorial, we review how to automatically skin models, identify and group zone faces, and interactively select and group zones and zone faces. This tutorial also illustrates using the Model Pane to interactively add a shell structural element along a tunnel.
In this example, a pile of earth is modeled overlying undulating ground. This tutorial demonstrates how a FLAC3D model mesh can be easily created using DXF geometries and the ZONE DENSIFY command. How to differentiate parts of the model into separate GROUPs using DXF geometries and the GEOMETRY-SPACE range logic is also demonstrated.
Python scripting is built into current versions of FLAC3D, 3DEC, and PFC. This video introduces users of Itasca software to working with Python and FLAC3D, 3DEC, and PFC types (zones, blocks, ball, structural elements, and so on). The Itasca Module, a comparison with FISH scripting, and object-oriented and array-oriented interfaces are reviewed and demonstrated.
Mesh quality is crucial for the stability, accuracy, and fast convergence of numerical simulations. However, given the geometrical complexity of some models and the tools available for mesh creation, it is often necessary to accept meshes that deviate significantly from the known ideal shape.
With increasing depth, higher stress and more difficult mining. With increasing depth is there more ground surface effects or less?
What’s happening at the Kiirunavaara Mine?